Right-click the turtle to open the GUI, and run the label program by entering label in the command shell, followed by the words to set the turtle’s name, which in this case are set Sofonisba. You can use these names or choose different ones. In this book, I’ve named the turtles after four Italian Renaissance painters: Sofonisba, Lavinia, Artemisia, and Elisabetta. We should first name our turtle using the label program. Turtles come preloaded with some programs, including label, dance, refuel, go, and lua. Turtles have 16 inventory slots, and you can easily drag items between your inventory and the turtle’s. For most items, you can stack up to 64 items in a single slot. (Oddly enough, the terms shell and turtle are just a coincidence.) You can store multiples of the same items in a single inventory slot to create a stack of items. The GUI consists of your inventory, the turtle’s inventory, and the command shell, which is where you’ll write your programs and enter commands.
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